![]() Again, it’s… mostly derivative, aside from the little bits and bobs where it differentiates, but it’s fun and charming and it really hits all the right beats enough that as of writing this it honestly contends for being one of my favourite survival horror games.Īnd I’ll give it credit, a lot of the skeleton that made the first game a blast is still present here. Most of all, I really liked the cast - both how they perfectly emulate their high school archetypes without feeling like cardboard cutouts and how each of them brings something gameplay-wise - differing stats, in addition to unique and (mostly) useful talents that make building your team of two a significant decision. Permadeath is present, but totally optional: you can just load a save and the game gives more than you’re ever going to need. I love the focus around light weakening the monsters/zombies as a gameplay mechanic - it adds a whole new dimension into how you approach weapons and encounters, and that moment where the sun goes down and you can no longer break the windows to trivialize encounters is a really nice ‘oh shit’ moment. What I really like about it is the little things it does that feel kind of unique to it. ![]() I really liked the original ObsCure! It doesn’t exactly push the envelope as far as survival horror goes, and there are… certainly issues (the final boss, for one), but it’s a fun, kind of goofy game that’s… kind of like a more fast-paced, multiplayer Resident Evil with the same sort of tone as a teen horror movie. ![]()
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